Because my previous post's related video inspired at least two people I know to deck themselves in steel and crop the chop, as well as the fact I was still not done with the Skyforge Steel Greatsword, I decided to make another execution compilation video from clips I had left over. This video is my character from levels 15-28 (the previous is from level 12-20) and contains a couple of rare executions you don't see too often (forward thrust, downwards beheading).
As I have picked up on the main quest again, further leveled my smithing and started leveling my enchanting, the game has become noticeably more difficult. Often I will be pitted against enemies decked in steel plate brandishing orcish or even glass weapons, or alternatively multiple mages at once. This has got me thinking about the difficulty scaling in the game and how it seems to scale higher the more progressed you are in your skills (and consequently level), as well as increasing difficulty based on your narrative progression. Essentially what this means is someone who is doing nothing but hit things with a 1h sword and not following the main quest will find the game much easier than someone who is power leveling their skills or primary questline (or both).
What this creates is an interesting, dynamically changing difficulty that isn't overwhelming for newbies getting used to the ropes, but isn't stupidly easy for people who are really getting stuck into multiple things. It is an interesting way to balance a game and certainly allows room for re-playability. I like it.
I will probably make one more post/video about Skyrim before I consider it covered, probably involving me running around in a newly crafted daedric or dragonplate set and doing all manner of funky things with weird enchantments.
Saturday, November 19, 2011
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