That's probably a bit of an over-exaggeration. I was mediocre at it. Using Illustrator, Photoshop, After Effects and the various 3D and audio/video editing software was something I quite enjoyed and, although I thought what I was doing was great (as it sometimes was), more often than not it would be regarded as ... mediocre (as it was most of the time). There were people who, for whatever reason, were considered (and were) better at it. So, after awhile I decided this wasn't really the type of work I wanted to get into as it was and always had been more of a hobby for me.
Also, some of the people were fucking douchebags.
Anyways, back on topic. Since I have started this stupid blog of mine, I have gone through quite a few header/logo designs. It has never really been because I was unhappy with the prior one, its more just because it gives me something to do. However, each and everyone has a small history or tale to them, describing what my interests were at the time of their design.
(God I am going to hate myself for doing this...)

The first and longest one to be used was basically supposed to be my two main characters in WoW. Razial and Laizar, both Undead, were Warlock and Warrior respectively (sif she is a Deathknight). The semi-naked pink woman with wings is Bronlissa, Razial's Succubus. She has seduced many a foe while I hadoukened firey death in their direction, from level 30-80. Succubi are awesome, by the way. Other than that, there really isn't much else to it. This was the banner I used when this blog was still for a unit at QUT, talking about game design.


The third one didn't stay up for long. I can actually say I wasn't happy with this one at all. Maybe because it was too similar in content to the second one, but it just didn't give off the right vibe in my opinion. Besides the

The fourth one was actually one I spent a little bit more time on. Instead of just slapping images into each quadrant and rotating it slightly, I chose to implement some of the things I learnt to do with 'leading the eye'. The Unreal Tournament symbol in the background is the focus point of this effect, with the text supporting its circular design. The images themselves were meticulously placed so as to carry over this eye leading business, but probably could have been done better. Raziel, Akuma and a scene from Street Fighter X Tekken were all new, as well as Kerrigan from Starcraft. SC2 was coming out at the time. Seemed only logical to me.

Ugh. You can probably tell when it comes to the whole artsy-fartsy side of things ... I really just don't like talking about it. It's not that I don't care, it's just that I really don't get the whole idea of pretending something that someone has done is so incredible, especially when taken out of context. You know that art piece about the black door with the red outline? I can't remember who did it, but when I heard people carrying on about it in Gr 9 art class (yes, I did art back then), I think I cringed a little. It was a black door ... with a red outline.
Anyways, that will do for the moment. Might come back here and spew some more words when I get this bad taste out of my mouth.
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