|Retaliator's Main Menu|
Hilariously, I acquired a position (starting next year) at QUT within weeks of leaving my job, which was great! However, I needed something to do in the interim, lest I go insane from boredom. So, I decided to finish my game. On a completely shoestring budget of around $1000 and a full-time development cycle of about 3.5 months, I present to you my solo game project, and first real standalone portfolio piece: Retaliator. It is currently on Steam Greenlight.
I guess you could say I am slightly proud of it. It has been a project I have wanted to complete for years, but just never found the time or inspiration to do so. The reason being, there is a lot of work that goes in to finishing a game, even one with as small goals and deadlines as Retaliator. Retaliator is a top down SHMUP (Shoot Em Up) inspired by the classics of an era where game mechanics and explosions were more important than storylines. Having said that, there is one where you are retaliating against alien invaders who are destroying Earth, venturing across the galaxy to make waste to their home world. Working on it over the past few months has been an interesting experience.
|Mission 2 - The Dark Side|
|The Zeus under attack|
|Early township environment|
|Alien homeworld shipyard|
Getting people to playtest my game was also an interesting experience. While the two major pre-alpha playtest periods certainly inspired me to develop my game ever further, the level of playtesting provided by folks varied significantly. Some playtesters I barely knew provided extremely deep levels of analysis, providing their thoughts on mechanics, balance tweaks and aesthetic changes that I never would have considered. This surprised me and was very useful in the long run. On the other hand, other people I had known for years provided extremely surface level comments, not even bothering to submit them in the requested format. This disappointed me somewhat, particularly as they knew my passion for game development and my expectation for theirs to be just as high based on their study/occupation. I think playtesting really just boils down to the playtester. If it is not something they take seriously then I should not be expecting serious playtesting. I won't make this mistake in the future.
|Special thanks to playtesters so far!|
|Tweaking this scene induced epileptic symptoms :(|
|See? Lightning bolts!|